AoeStats
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Arabia

513535830Analyzed
4v4 RM · 4d ago on Oct 14, 2026· 20m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Khitans · Mexico
1260
+15
🇨🇴 Ethiopians · Colombia
1208
+17
🇨🇴 Varangians · Colombia
1188
+18
🇲🇽 Mongols · Mexico
1140
+19
vs
🇲🇽 Britons · Mexico
1440
-26
🇦🇷 Magyars · Argentina
1219
-17
🇦🇷 Franks · Argentina
1140
-14
🇦🇷 Maya · Argentina
1105
-12
Player eAPM Actions Feudal Castle Imperial Opening
75 1,533 9:21 — — ⚔ Scout Rush
69 1,407 8:51 — — ⚔ Archer Rush
52 1,061 9:54 — — ⚔ Scout Rush
49 997 8:51 — — ⚔ Skirms into Archers
44 900 9:16 — — ⚔ Archer Rush
38 763 9:58 — — ⚔ Scout Rush
29 581 8:42 — — ⚔ Scouts into Skirms
19 394 10:16 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,545 3,055 350 0 9,950 11,246
4,430 4,110 100 125 8,765 8,812
5,140 2,153 250 0 7,543 8,177
2,825 3,066 1,450 10 7,351 8,188
4,395 2,628 150 0 7,173 7,825
2,550 3,083 1,450 0 7,083 7,984
2,500 2,595 545 130 5,770 5,558
2,700 2,089 50 125 4,964 5,098
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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