AoeStats
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Nomad

512469112Analyzed
3v3 RM · 7d ago on Oct 9, 2026· 55m 55s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Spanish · Poland
1340
+13
🇺🇸 Burmese · United States
1256
+16
🇯🇵 Japanese · Japan
1239
+17
vs
🇸🇪 Berbers · Sweden
1332
-18
🇸🇪 Saxons · Sweden
1222
-14
🇬🇧 Danes · United Kingdom
1221
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 2,141 13:38 17:11 37:53 ⛏ Fish Boom FC
38 2,134 13:48 19:03 53:39 ⛏ Fish Boom FC
35 1,939 14:02 20:12 39:05 ⛏ Fish Boom FC
27 1,516 13:39 17:36 — ⛏ Fish Boom FC
26 1,454 15:42 20:22 — ⛏ Fish Boom FC
23 1,281 12:59 19:08 30:32 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
29,465 23,308 20,535 5,700 79,008 83,032
28,830 16,750 15,690 3,150 64,420 64,861
16,775 20,935 14,000 7,430 59,140 60,739
12,955 11,745 4,180 4,050 32,930 35,723
13,035 11,233 3,640 3,075 30,983 31,155
9,115 11,385 1,665 3,615 25,780 27,233
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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