AoeStats
← Twelfth

Arena

510007136Analyzed
2v2 RM · 5d ago on Sep 29, 2026· 39m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
785
+13
🇨🇳 Romans · China
766
+13
🇨🇱 Britons · Chile
718
-29
🇨🇱 Japanese · Chile
718
-29
Player eAPM Actions Feudal Castle Imperial Opening
21 829 11:13 18:01 31:50 ⛏ Fast Castle
18 707 12:29 19:51 35:51 ⛏ Fast Castle
18 689 12:47 18:15 34:40 ⛏ Fast Castle
13 508 12:21 23:40 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,170 7,715 8,895 1,500 33,280 37,710
14,025 10,785 6,330 950 32,090 33,681
7,950 7,720 4,060 1,450 21,180 28,936
8,445 4,710 2,000 885 16,040 16,000
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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