AoeStats
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Black Forest

515496557Analyzed
2v2 RM · 14d ago on Oct 22, 2026· 50m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Turks · Argentina
998
+15
🇸🇮 Khmer · Slovenia
951
+17
vs
🇦🇷 Vietnamese · Argentina
1006
-18
🇦🇷 Byzantines · Argentina
930
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 1,920 11:27 18:08 31:35 ⛏ Fast Castle
35 1,783 13:13 17:22 40:41 ⛏ Fast Castle
18 886 12:09 17:13 32:08 ⛏ Fast Castle
17 867 13:26 17:15 31:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,645 16,075 13,360 3,050 57,130 74,173
23,815 11,567 9,625 1,600 46,607 71,730
16,155 16,382 4,460 2,740 39,737 55,123
12,320 16,041 4,655 1,210 34,226 36,170
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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