AoeStats
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Arabia

508036062Analyzed
2v2 RM · 13d ago on Sep 20, 2026· 40m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Aztecs · Türkiye
1095
+15
🇹🇷 Ethiopians · Türkiye
1077
+17
🇩🇪 Hindustanis · Germany
1083
-16
🇩🇪 Magyars · Germany
1083
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 1,938 10:14 25:23 — ⚔ Archer Rush
42 1,712 9:29 20:48 — ⚔ FC into Skirms
36 1,451 10:02 20:19 — ⚔ Scout Rush
35 1,430 9:49 21:16 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,015 8,945 8,570 1,050 28,580 30,821
8,080 10,421 5,200 100 23,801 26,655
8,575 6,903 2,705 775 18,958 19,579
8,575 6,423 1,350 300 16,648 17,653
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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