AoeStats
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Baltic

510734163Analyzed
2v2 RM · 2d ago on Oct 2, 2026· 37m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Turks · Ukraine
381
+22
🇮🇩 Portuguese · Indonesia
323
+23
🇨🇳 Wu · China
525
-23
🇧🇷 Tupi · Brazil
483
-22
Player eAPM Actions Feudal Castle Imperial Opening
26 960 10:55 24:09 — ⛏ Fish Boom into Galleys FC
16 601 11:15 19:58 34:37 ◆ Galleys FC
13 476 11:51 31:14 —
11 413 10:26 24:12 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
9,815 7,315 5,965 1,300 24,395 26,169
7,150 10,135 2,930 1,450 21,665 25,405
7,420 6,580 1,835 880 16,715 16,793
3,925 6,000 1,735 0 11,660 14,208
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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