AoeStats
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Arena

511706113Analyzed
2v2 RM · 11d ago on Oct 6, 2026· 37m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇳 Wei · Mongolia
1244
+16
🇲🇳 Mongols · Mongolia
1124
+21
vs
🇸🇪 Cumans · Sweden
1259
-19
🇫🇷 Vikings · France
1223
-18
Player eAPM Actions Feudal Castle Imperial Opening
35 1,292 10:55 14:25 27:39 ⛏ Fast Castle
35 1,300 9:56 15:37 30:24 ⛏ Fast Castle
26 957 9:26 15:03 34:01 ⛏ Fast Castle
26 962 11:11 15:45 34:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,135 18,250 7,660 2,180 43,225 45,883
11,400 12,420 8,870 2,150 34,840 39,102
16,005 9,190 5,520 1,040 31,755 33,723
11,165 10,795 5,160 200 27,320 29,718
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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