AoeStats
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Black Forest

506999801Analyzed
3v3 RM · 18d ago on Sep 16, 2026· 84m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Khmer · Mexico
887
+15
🇺🇸 Bohemians · United States
842
+17
🇺🇸 Ethiopians · United States
817
+18
🇺🇸 Spanish · United States
886
-18
🇺🇸 Bohemians · United States
878
-17
🇺🇸 Gurjaras · United States
818
-17
Player eAPM Actions Feudal Castle Imperial Opening
32 2,747 13:52 25:12 36:51 ⚔ M@A Rush
26 2,202 15:38 28:47 42:36 ⚔ Towers FC
24 2,054 13:42 21:36 34:26 ⛏ Fast Castle
22 1,856 15:17 23:12 42:22 ⛏ Fast Castle
16 1,330 14:59 32:55 43:36 ⚔ Tower Rush
15 1,268 10:29 21:07 37:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,625 64,252 32,355 7,835 135,067 178,516
62,415 28,381 28,325 3,690 122,811 128,999
30,205 51,374 30,660 5,705 117,944 141,277
18,215 45,697 31,675 2,830 98,417 102,917
41,175 31,723 18,550 3,875 95,323 103,237
41,605 12,178 24,070 2,120 79,973 85,563
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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