AoeStats
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Black Forest

511136998Analyzed
2v2 RM · 15d ago on Oct 3, 2026· 49m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Ethiopians · Argentina
731
+15
🇦🇷 Franks · Argentina
728
+15
vs
🇺🇸 Chinese · United States
738
-16
🇫🇷 Sicilians · France
671
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 1,479 14:30 23:50 — ⛏ Fast Castle
27 1,329 12:01 21:36 44:12 ⛏ Fast Castle
18 918 12:25 21:27 42:12 ⚔ FC into Skirms
17 862 14:09 19:44 35:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,495 13,550 7,755 1,540 40,340 42,471
15,845 10,070 7,275 1,945 35,135 41,271
11,740 10,680 4,885 2,080 29,385 31,261
8,575 10,584 3,955 2,355 25,469 29,361
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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