AoeStats
← Sirmordor15

Arena

517648803Analyzed
2v2 RM · 6d ago on Oct 31, 2026· 45m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Lithuanians · Spain
865
+16
🇩🇪 Britons · Germany
847
+17
vs
🇨🇳 Portuguese · China
925
-19
🇫🇷 Berbers · France
800
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,559 10:55 16:08 36:54 ⛏ Fast Castle
21 969 10:27 18:04 35:50 ⛏ Fast Castle
17 753 10:16 20:41 30:23 ⚔ FC into Skirms
16 724 11:08 15:40 29:30 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
19,390 10,050 10,160 1,100 40,700 48,322
14,635 11,165 11,395 1,350 38,545 43,287
14,380 13,460 7,670 2,900 38,410 44,027
11,780 11,005 2,725 1,455 26,965 28,805
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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