AoeStats
← Sirmordor15

Arena

517436725Analyzed
2v2 RM · 7d ago on Oct 30, 2026· 39m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Italians · China
951
+14
930
+15
vs
🇪🇸 Byzantines · Spain
933
-15
🇵🇹 Spanish · Portugal
888
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 1,486 9:53 14:12 28:56 ⛏ Fast Castle
28 1,093 12:00 16:54 33:26 ⛏ Fast Castle
27 1,066 9:58 13:55 29:32 ⛏ Fast Castle
21 816 11:07 17:13 33:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,635 19,320 12,115 1,705 55,775 64,436
15,960 12,615 9,330 2,010 39,915 44,304
16,895 10,770 7,745 1,510 36,920 46,507
11,210 10,625 4,035 1,650 27,520 37,892
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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