AoeStats
← Sirmordor15

Baltic

513410284Analyzed
2v2 RM · 3d ago on Oct 13, 2026· 51m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
836
+14
🇩🇪 Persians · Germany
826
+15
vs
🇦🇷 Hindustanis · Argentina
836
-16
🇪🇸 Persians · Spain
756
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 1,972 10:28 18:58 33:28 ⚔ Archer Rush
29 1,497 12:44 18:08 33:18 ⛏ Fast Castle
19 1,002 12:44 22:23 36:53 ◆ Galleys FC
15 771 12:05 16:50 34:14 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
24,585 15,651 15,170 3,525 58,931 72,337
15,295 14,614 12,705 1,610 44,224 51,656
19,385 14,640 8,090 1,730 43,845 52,033
15,650 12,847 10,680 2,085 41,262 43,055
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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