AoeStats
← Sirmordor15

Yucatan

513191798Analyzed
3v3 RM · 4d ago on Oct 12, 2026· 48m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Franks · Chile
877
+13
🇨🇱 Spanish · Chile
847
+15
🇨🇱 Mongols · Chile
750
+18
vs
🇬🇧 Burgundians · United Kingdom
854
-17
🇪🇸 Khmer · Spain
808
-15
🇪🇸 Byzantines · Spain
788
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 2,022 9:54 21:42 39:03 ⚔ Scout Rush
31 1,478 12:41 18:10 38:02 ⛏ Fast Castle
29 1,411 10:44 21:18 33:07
29 1,395 10:39 15:34 37:42 ⛏ Fast Castle
26 1,246 10:41 21:50 44:42 ⛏ Fast Castle
25 1,185 10:50 18:17 38:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,400 12,105 11,110 2,500 45,115 54,419
18,490 11,139 5,660 5,125 40,414 49,183
19,165 10,585 9,045 1,050 39,845 55,145
17,580 9,417 8,710 950 36,657 41,695
15,590 10,630 6,520 1,415 34,155 47,564
13,580 9,265 7,340 2,150 32,335 40,839
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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