AoeStats
← Sirmordor15

African Clearing

512600445Analyzed
2v2 RM · 10d ago on Oct 10, 2026· 57m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Byzantines · Spain
712
+14
🇦🇺 Celts · Australia
704
+14
vs
🇨🇳 Teutons · China
663
-14
🇹🇷 Khitans · Türkiye
657
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 2,356 17:15 22:27 46:45 ⛏ Fast Castle
25 1,424 12:50 23:10 45:08 ⛏ Fast Castle
9 501 14:07 22:32 39:11 ⛏ Fast Castle
7 397 16:33 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
21,645 14,365 8,865 2,580 47,455 49,404
18,235 14,890 11,635 2,450 47,210 58,397
15,120 9,975 8,645 1,425 35,165 34,415
2,150 3,550 0 100 5,800 8,067
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.