AoeStats
← Sirmordor15

Baltic

512394238Analyzed
2v2 RM · 10d ago on Oct 9, 2026· 76m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Wu · China
721
+15
🇨🇳 Saxons · China
693
+16
vs
🇪🇸 Sicilians · Spain
741
-17
🇩🇪 Varangians · Germany
658
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 2,210 13:03 20:06 38:53 ⛏ Fish Boom FC
25 1,889 12:10 16:11 37:51 ⛏ Fish Boom FC
19 1,422 11:35 15:16 41:34 ⛏ Fish Boom FC
18 1,375 12:14 16:16 33:07 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
56,755 42,030 42,450 5,160 146,395 186,776
32,855 42,300 29,815 8,350 113,320 154,121
40,655 26,920 24,485 3,675 95,735 97,922
39,240 29,165 20,785 3,125 92,315 117,155
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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