AoeStats
← Sirmordor15

Coastal Forest

512347639Analyzed
3v3 RM · 10d ago on Oct 9, 2026· 48m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Byzantines · Spain
750
+9
🇬🇧 Franks · United Kingdom
746
+9
🇫🇷 Vietnamese · France
700
+10
vs
🇰🇷 Bulgarians · South Korea
707
-13
🇰🇷 Britons · South Korea
596
-10
🇬🇧 Inca · United Kingdom
430
-5
Player eAPM Actions Feudal Castle Imperial Opening
33 1,624 12:22 21:25 45:55 ⛏ Fast Castle
14 706 14:51 28:04 46:29 ⚔ Scout Rush
12 607 10:00 23:45 36:06 ⛏ Fish Boom
11 535 13:23 24:05 37:18 ⛏ Fast Castle
10 472 17:27 23:19 36:03 ⛏ Fast Castle
7 340 11:05 21:27 —

Resources

Player Food Wood Gold Stone Spent Collected
20,510 16,110 10,045 2,765 49,430 53,208
16,760 12,300 10,670 3,500 43,230 49,211
13,310 18,840 7,040 2,700 41,890 48,341
15,790 10,410 10,140 1,690 38,030 44,255
17,275 12,165 4,955 1,150 35,545 36,758
6,285 8,865 3,000 600 18,750 21,696
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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