AoeStats
← SirWolter1993

Arabia

511353214Analyzed
4v4 RM · 9d ago on Oct 4, 2026· 75m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Ethiopians · Germany
1241
+8
🇩🇪 Bohemians · Germany
1170
+11
🇩🇪 Franks · Germany
1086
+14
🇩🇪 Franks · Germany
986
+17
vs
🇨🇭 Mongols · Switzerland
1091
-14
🇻🇳 Slavs · Vietnam
1067
-13
🇨🇭 Britons · Switzerland
1029
-12
🇩🇪 Varangians · Germany
995
-11
Player eAPM Actions Feudal Castle Imperial Opening
51 3,815 10:44 23:06 42:16 ⚔ Archers into Skirms
39 2,904 9:38 20:47 30:01 ⚔ Archer Rush
36 2,710 14:11 20:20 59:22 ⛏ Fast Castle
36 2,729 9:58 26:30 40:59 ⚔ Scout Rush
31 2,328 9:15 22:45 41:53 ⚔ Scout Rush
25 1,882 10:59 25:35 47:18 ⚔ Skirmisher Rush
19 1,418 11:33 23:52 39:01
18 1,351 12:23 20:48 41:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,675 31,434 21,715 3,980 101,804 129,208
40,760 23,706 15,210 3,545 83,221 94,990
30,160 18,371 22,040 3,725 74,296 77,016
20,655 30,565 16,370 4,155 71,745 82,576
13,475 26,429 27,320 2,865 70,089 75,842
17,690 24,408 6,160 1,850 50,108 51,944
18,940 5,623 15,085 710 40,358 51,444
12,900 12,827 5,795 5,030 36,552 37,141
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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