AoeStats
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Arabia

519508564Analyzed
3v3 RM · 2d ago on Nov 7, 2026· 31m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Khitans · Canada
1619
+8
🇦🇷 Armenians · Argentina
1567
+9
🇩🇪 Italians · Germany
1447
+14
vs
🇵🇱 Goths · Poland
1505
-13
🇵🇱 Shu · Poland
1471
-12
🇵🇱 Celts · Poland
1255
-6
Player eAPM Actions Feudal Castle Imperial Opening
77 2,424 9:05 18:37 — ⚔ Scout Rush
57 1,811 9:20 22:56 — ⚔ Archer Rush
51 1,622 8:52 22:43 — ⚔ Scout Rush
34 1,086 10:11 25:51 — ⚔ Archers into Skirms
27 849 9:48 23:27 — ⚔ M@A into Skirms into Archers
11 359 11:21 25:52 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,200 5,803 4,220 300 21,523 21,499
6,710 8,964 4,445 200 20,319 21,515
9,250 5,078 3,695 225 18,248 18,879
7,010 5,630 3,980 125 16,745 17,529
4,750 5,417 2,655 200 13,022 13,689
4,210 3,187 1,910 125 9,432 9,522
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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