AoeStats
← AmphetaminZ7

Nomad

511114231Analyzed
3v3 RM · 15d ago on Oct 3, 2026· 60m 26s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Varangians · Germany
1409
+13
🇩🇪 Vietnamese · Germany
1405
+13
🇩🇪 Koreans · Germany
1385
+14
vs
🇦🇷 Italians · Argentina
1358
-14
🇺🇸 Japanese · United States
1357
-13
🇧🇷 Spanish · Brazil
1330
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 2,555 12:34 21:36 34:49 ⛏ Fish Boom FC
33 1,996 13:26 22:04 42:13 ⛏ Fish Boom FC
33 1,981 11:37 19:46 49:42 ⛏ Fish Boom FC
32 1,947 13:02 16:48 36:27 ⛏ Fish Boom FC
31 1,869 14:50 23:58 41:06 ⛏ Fish Boom into Galleys
29 1,768 13:00 19:02 48:07 ⚔ Fish Boom FC into Towers

Resources

Player Food Wood Gold Stone Spent Collected
26,125 29,270 16,140 5,665 77,200 81,787
25,170 24,315 20,920 2,385 72,790 80,095
22,525 32,066 11,305 5,200 71,096 72,408
28,960 22,839 17,210 1,130 70,139 78,659
22,305 12,501 12,165 5,455 52,426 56,992
11,475 21,119 11,245 7,000 50,839 55,894
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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