AoeStats
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Arena

508604338Analyzed
4v4 RM · 9d ago on Sep 23, 2026· 51m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saxons · China
1244
+15
🇯🇵 Persians · Japan
1236
+15
🇦🇷 Poles · Argentina
1176
+17
🇨🇳 Celts · China
1168
+18
🇨🇳 Franks · China
1256
-18
🇲🇽 Varangians · Mexico
1228
-17
🇺🇸 Turks · United States
1224
-17
🇧🇪 Magyars · Belgium
1141
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 2,076 10:55 14:37 28:12 ⛏ Fast Castle
40 2,063 11:37 15:17 29:20 ⛏ Fast Castle
40 2,050 10:16 13:56 26:51 ⛏ Fast Castle
33 1,695 9:55 14:29 35:00 ⛏ Fast Castle
33 1,700 11:44 15:55 37:36 ⛏ Fast Castle
31 1,604 11:00 14:53 28:34 ⛏ Fast Castle
28 1,418 12:01 15:54 20:05 ◆ FC into Fast Imp
26 1,334 12:18 17:22 32:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,555 31,265 16,060 3,655 98,535 104,657
49,565 18,100 17,245 750 85,660 91,090
29,725 20,440 24,520 5,100 79,785 91,501
27,925 27,995 14,335 2,900 73,155 84,729
24,145 14,305 16,720 4,105 59,275 61,210
24,350 15,440 9,885 1,125 50,800 57,815
14,255 13,125 7,975 1,855 37,210 38,532
14,495 14,365 4,195 1,600 34,655 42,116
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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