AoeStats
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Arena

513289235Analyzed
2v2 RM · 27d ago on Oct 12, 2026· 44m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Slavs · Argentina
1033
+18
🇦🇷 Bulgarians · Argentina
979
+20
vs
🇺🇸 Portuguese · United States
1091
-20
🇺🇸 Wei · United States
1055
-18
Player eAPM Actions Feudal Castle Imperial Opening
33 1,454 10:32 14:33 33:48 ⛏ Fast Castle
30 1,363 10:33 15:07 30:36 ⛏ Fast Castle
30 1,358 11:40 15:37 32:58 ⛏ Fast Castle
20 885 11:09 16:18 30:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,780 17,875 11,535 1,700 51,890 57,007
18,340 18,250 12,135 2,800 51,525 58,104
21,790 13,251 7,445 2,150 44,636 61,873
18,270 10,210 9,520 2,750 40,750 44,705
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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