AoeStats
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Arena

510890467Analyzed
4v4 RM · 1d ago on Oct 3, 2026· 85m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Italians · China
960
+15
🇹🇷 Bohemians · Türkiye
953
+16
🇦🇷 Lithuanians · Argentina
921
+17
🇨🇦 Vikings · Canada
893
+19
🇨🇱 Spanish · Chile
981
-18
🇨🇱 Danes · Chile
947
-17
🇨🇱 Italians · Chile
925
-16
🇦🇷 Teutons · Argentina
922
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 4,051 11:24 16:26 37:55 ⛏ Fast Castle
39 3,346 11:32 15:06 37:11 ⛏ Fast Castle
29 2,440 11:51 15:41 30:43 ⛏ Fast Castle
27 2,298 9:28 16:32 31:26 ⛏ Fast Castle
25 2,174 10:20 18:40 31:06 ⛏ Fast Castle
23 2,005 11:42 17:03 — ⛏ Fast Castle
19 1,662 12:01 17:49 29:54 ⛏ Fast Castle
11 956 17:00 50:28 — ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
53,120 76,270 27,375 6,110 162,875 172,408
62,740 24,590 26,805 5,070 119,205 143,587
60,360 29,655 13,420 4,595 108,030 121,646
36,260 18,330 11,885 3,780 70,255 94,080
24,825 18,310 11,445 4,405 58,985 59,155
10,645 22,270 18,285 2,700 53,900 66,599
14,960 14,140 6,010 2,270 37,380 37,762
14,045 6,405 3,820 700 24,970 24,871
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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