AoeStats
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Arena

511014002Analyzed
3v3 RM · 15d ago on Oct 3, 2026· 27m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
797
+18
🇸🇪 Italians · Sweden
780
+19
🇫🇷 Franks · France
751
+20
vs
🇩🇪 Japanese · Germany
924
-22
🇩🇪 Chinese · Germany
885
-21
🇩🇪 Persians · Germany
711
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 1,080 11:39 17:36 27:21 ⛏ Fast Castle
31 850 11:53 15:43 — ⛏ Fast Castle
24 650 12:38 17:35 — ⛏ Fast Castle
18 484 11:46 18:28 — ⛏ Fast Castle
11 295 12:05 21:29 — ⛏ Fast Castle
10 270 10:16 18:48 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,650 6,250 1,300 300 17,500 17,742
7,305 3,645 1,765 1,500 14,215 14,817
5,675 5,545 335 400 11,955 12,816
4,200 3,950 2,045 750 10,945 12,986
4,660 4,370 1,010 850 10,890 11,102
4,115 3,310 1,335 750 9,510 10,366
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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