AoeStats
← ReyMollejon

Arena

517543753Analyzed
2v2 RM · 16d ago on Oct 31, 2026· 42m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Danes · Argentina
682
+15
🇦🇷 Spanish · Argentina
670
+15
vs
🇪🇨 Vietnamese · Ecuador
673
-16
🇪🇸 Inca · Spain
638
-14
Player eAPM Actions Feudal Castle Imperial Opening
18 752 14:45 22:49 — ⚔ Skirmisher Rush
12 508 11:36 16:59 34:48 ⛏ Fast Castle
10 446 11:57 26:01 — ⚔ M@A Rush
0 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
15,575 11,105 4,685 1,200 32,565 44,249
9,205 3,785 3,680 650 17,320 19,134
6,060 4,555 1,300 1,455 13,370 13,744
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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