AoeStats
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Arena

514735447Analyzed
4v4 RM · 19d ago on Oct 19, 2026· 71m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Saxons · Argentina
1000
+48
🇦🇷 Danes · Argentina
993
+17
🇺🇸 Varangians · United States
987
+17
🇨🇦 Khmer · Canada
951
+18
vs
🇲🇽 Celts · Mexico
1221
-24
🇨🇱 Bohemians · Chile
1099
-21
🇨🇱 Khmer · Chile
991
-16
🇨🇱 Italians · Chile
724
-7
Player eAPM Actions Feudal Castle Imperial Opening
47 3,340 10:03 15:08 39:19 ⛏ Fast Castle
44 3,134 8:41 29:14 50:10 ⚔ Tower Rush
37 2,622 11:07 15:05 37:37 ⛏ Fast Castle
34 2,458 12:20 16:59 21:33 ◆ FC into Fast Imp
30 2,139 11:20 18:06 48:24 ⛏ Fast Castle
23 1,632 10:02 15:13 57:26 ⛏ Fast Castle
21 1,490 12:31 19:38 45:57 ⛏ Fast Castle
5 383 15:23 21:37 — ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
80,100 26,035 31,465 6,200 143,800 145,351
37,510 19,723 21,595 3,140 81,968 96,906
30,690 30,931 14,050 4,965 80,636 88,342
21,930 30,995 20,435 3,070 76,430 87,382
26,625 25,535 11,000 3,400 66,560 78,831
25,235 12,380 13,835 1,410 52,860 63,148
13,025 13,665 4,635 2,195 33,520 36,391
4,690 6,928 1,835 1,195 14,648 17,240
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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