AoeStats
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Arena

512256757Analyzed
4v4 RM · 5d ago on Oct 8, 2026· 47m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Varangians · United Kingdom
1015
+19
🇲🇽 Ethiopians · Mexico
1014
+55
🇨🇳 Malay · China
984
+20
🇦🇷 Byzantines · Argentina
975
+20
vs
🇨🇱 Italians · Chile
1198
-25
🇨🇱 Saracens · Chile
1064
-19
🇨🇱 Khmer · Chile
1023
-17
🇨🇱 Cumans · Chile
1011
-41
Player eAPM Actions Feudal Castle Imperial Opening
35 1,654 10:52 15:13 34:41 ⛏ Fast Castle
33 1,553 10:32 15:55 33:15 ⛏ Fast Castle
33 1,563 10:16 14:21 36:06 ⛏ Fast Castle
31 1,468 11:05 15:00 31:30 ⛏ Fast Castle
26 1,237 10:14 14:24 29:42 ⛏ Fast Castle
25 1,179 10:34 14:36 29:14 ⛏ Fast Castle
18 850 11:24 18:42 33:04 ⛏ Fast Castle
16 782 11:17 17:46 31:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,520 12,470 13,935 1,100 61,025 93,758
22,015 17,810 8,965 2,650 51,440 72,885
16,275 17,630 13,225 1,600 48,730 81,422
22,365 13,725 8,280 850 45,220 65,451
21,075 12,420 5,710 950 40,155 47,388
18,370 11,740 8,310 1,250 39,670 46,982
16,470 12,596 3,490 1,430 33,986 39,042
9,360 5,906 4,140 1,635 21,041 22,382
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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