AoeStats
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Arena

511191685Analyzed
4v4 RM · 9d ago on Oct 4, 2026· 41m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Spanish · Mexico
1154
+12
🇲🇽 Chinese · Mexico
1097
+14
🇨🇱 Persians · Chile
968
+19
🇨🇴 Gurjaras · Colombia
944
+21
vs
🇺🇸 Mongols · United States
1087
-18
🇧🇷 Japanese · Brazil
1077
-18
🇧🇷 Gurjaras · Brazil
1015
-15
🇨🇴 Huns · Colombia
1010
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 2,104 11:11 15:33 40:47 ⛏ Fast Castle
40 1,653 11:01 15:15 38:24 ⛏ Fast Castle
35 1,460 10:09 18:01 41:11 ⛏ Fast Castle
35 1,471 10:01 14:12 38:57 ⛏ Fast Castle
34 1,404 10:22 15:27 — ⛏ Fast Castle
22 910 11:36 18:18 — ⛏ Fast Castle
14 600 11:14 17:50 — ⛏ Fast Castle
12 481 11:20 16:05 34:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,900 10,010 9,780 2,180 43,870 46,373
15,840 9,410 6,290 2,325 33,865 38,512
13,375 10,440 9,135 850 33,800 35,823
12,025 7,875 6,530 2,900 29,330 38,255
9,325 8,870 4,835 1,530 24,560 31,179
9,690 8,485 2,810 910 21,895 22,422
9,580 6,415 3,325 1,630 20,950 22,864
5,305 3,395 1,225 1,400 11,325 12,532
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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