AoeStats
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Arena

511187532Analyzed
4v4 RM · 10d ago on Oct 4, 2026· 31m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bengalis · Mexico
1082
+14
🇺🇸 Malay · United States
1037
+16
🇳🇮 Teutons · Nicaragua
1001
+17
🇺🇸 Bohemians · United States
988
+18
vs
🇲🇽 Gurjaras · Mexico
1176
-22
🇩🇪 Vikings · Germany
999
-15
🇺🇸 Berbers · United States
988
-14
🇨🇱 Khmer · Chile
982
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,120 9:43 14:37 — ⛏ Fast Castle
31 988 11:03 14:09 — ⛏ Fast Castle
30 949 10:46 14:43 — ⛏ Fast Castle
29 921 10:35 15:31 — ⛏ Fast Castle
23 728 12:17 16:48 — ⛏ Fast Castle
21 655 11:25 18:18 — ⛏ Fast Castle
20 646 10:43 16:51 — ⛏ Fast Castle
16 518 11:15 17:46 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,545 8,665 2,465 950 23,625 24,942
7,925 7,655 4,240 660 20,480 20,806
8,780 6,915 1,325 1,090 18,110 21,898
6,910 5,855 1,910 2,905 17,580 22,988
7,960 3,680 2,555 1,400 15,595 19,871
6,960 4,265 1,900 750 13,875 14,470
4,530 4,620 1,825 200 11,175 12,804
4,440 4,235 1,135 825 10,635 12,413
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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