AoeStats
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Arena

511181683Analyzed
2v2 RM · 9d ago on Oct 4, 2026· 46m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇪 Bohemians · Venezuela
1140
+14
🇦🇷 Magyars · Argentina
1075
+17
vs
🇲🇽 Varangians · Mexico
1196
-20
🇨🇱 Teutons · Chile
993
-11
Player eAPM Actions Feudal Castle Imperial Opening
73 3,375 10:58 14:50 27:19 ⛏ Fast Castle
40 1,835 11:14 16:02 35:51 ⛏ Fast Castle
36 1,672 10:50 15:22 — ⛏ Fast Castle
20 949 10:12 17:22 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,060 21,375 13,870 5,080 53,385 64,231
15,100 9,320 6,250 1,400 32,070 33,434
10,595 7,260 5,210 1,840 24,905 28,668
12,580 6,340 3,605 2,050 24,575 26,906
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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