AoeStats
← Samara

Fortress

509455276Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 25m 17s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
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Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
48 1,216 7:41 11:32 — ⛏ Fast Castle
37 937 6:42 10:24 — ⛏ Fast Castle
36 915 8:01 12:02 — ⛏ Fast Castle
33 833 7:09 11:15 — ⛏ Fast Castle
30 746 8:05 10:48 — ⛏ Fast Castle
25 631 7:09 11:12 24:07 ⛏ Fast Castle
23 574 8:02 12:09 — ⛏ Fast Castle
15 376 7:29 12:36 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,750 8,155 2,700 400 23,005 26,777
10,675 9,590 1,810 400 22,475 25,175
12,095 6,355 1,720 745 20,915 22,223
9,000 7,775 2,965 850 20,590 21,964
8,795 5,883 2,265 565 17,508 20,210
x
9,310 5,695 2,170 300 17,475 19,063
5,400 6,965 1,850 320 14,535 15,105
4,360 3,785 1,165 135 9,445 12,690
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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