AoeStats
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Arena

513849927Analyzed
4v4 RM · 4d ago on Oct 15, 2026· 52m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Lithuanians · Spain
1233
+15
🇬🇧 Franks · United Kingdom
1170
+17
🇸🇪 Mongols · Sweden
1150
+18
🇬🇧 Varangians · United Kingdom
1148
+18
vs
🇨🇳 Mongols · China
1205
-17
🇨🇳 Varangians · China
1203
-17
🇧🇷 Britons · Brazil
1201
-17
🇨🇳 Persians · China
1187
-17
Player eAPM Actions Feudal Castle Imperial Opening
46 2,388 9:46 13:43 30:24 ⛏ Fast Castle
35 1,826 10:19 14:23 28:06 ⛏ Fast Castle
32 1,684 10:11 14:06 28:11 ⛏ Fast Castle
29 1,523 10:28 15:59 31:23 ⛏ Fast Castle
29 1,525 13:32 17:29 33:20 ⛏ Fast Castle
28 1,461 10:04 15:11 33:19 ⛏ Fast Castle
23 1,214 11:18 16:29 31:30 ⛏ Fast Castle
23 1,187 11:17 16:42 29:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,040 14,415 29,845 2,850 92,150 97,387
36,245 17,440 23,275 2,855 79,815 93,789
30,555 18,550 13,605 2,150 64,860 75,673
28,620 20,020 9,825 1,500 59,965 62,640
19,855 21,640 13,300 4,850 59,645 72,819
25,960 14,395 17,720 850 58,925 85,769
24,755 20,428 10,365 2,360 57,908 68,342
16,530 10,015 8,145 1,855 36,545 36,937
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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