AoeStats
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Arena

513843796Analyzed
4v4 RM · 4d ago on Oct 15, 2026· 49m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Lithuanians · Germany
1300
+13
🇬🇧 Malay · United Kingdom
1245
+15
🇧🇷 Celts · Brazil
1241
+15
🇪🇸 Maya · Spain
1216
+17
vs
🇮🇳 Slavs · India
1251
-16
🇨🇭 Koreans · Switzerland
1239
-15
🇨🇳 Burmese · China
1220
-15
🇨🇳 Teutons · China
1201
-14
Player eAPM Actions Feudal Castle Imperial Opening
55 2,733 9:49 15:12 25:51 ⛏ Fast Castle
47 2,345 10:07 14:19 30:54 ⛏ Fast Castle
47 2,305 10:21 14:14 32:59 ⛏ Fast Castle
37 1,850 10:17 14:40 30:36 ⛏ Fast Castle
32 1,577 10:25 14:20 29:19 ⛏ Fast Castle
30 1,473 10:55 15:21 34:09 ⛏ Fast Castle
28 1,398 10:32 14:06 25:50 ⛏ Fast Castle
19 950 11:13 15:45 34:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,680 23,970 11,175 4,850 70,675 84,994
28,215 13,350 17,170 1,500 60,235 76,164
18,845 22,870 12,495 4,870 59,080 66,033
25,715 20,285 9,000 1,325 56,325 64,362
24,320 16,375 11,700 1,860 54,255 58,813
23,630 11,245 16,665 1,500 53,040 56,194
15,860 17,288 8,115 1,805 43,068 51,645
15,505 11,480 5,375 2,165 34,525 38,131
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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