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Oasis

513836346Analyzed
4v4 RM · 4d ago on Oct 15, 2026· 35m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Malay · China
1222
+14
🇨🇳 Poles · China
1206
+14
🇨🇳 Persians · China
1186
+15
1177
+15
vs
🇧🇬 Italians · Bulgaria
1206
-15
🇦🇷 Tupi · Argentina
1190
-16
🇸🇪 Franks · Sweden
1144
-14
🇦🇪 Lithuanians · United Arab Emirates
1128
-13
Player eAPM Actions Feudal Castle Imperial Opening
58 2,053 9:13 23:41 — ⚔ Scouts into Skirms
44 1,583 10:56 23:07 — ⚔ Archer Rush
30 1,061 8:59 15:35 31:03 ⛏ Fast Castle
25 893 9:37 21:27 — ⚔ Scout Rush
21 757 12:08 17:57 — ⛏ Fast Castle
19 686 9:58 — — ⚔ Archer Rush
16 558 10:49 15:03 — ⛏ Fast Castle
15 532 11:52 18:47 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,175 10,495 5,680 485 33,835 36,837
13,450 8,732 5,995 865 29,042 32,725
10,790 8,755 2,625 100 22,270 28,576
8,575 5,875 1,535 755 16,740 19,976
7,695 4,416 2,570 200 14,881 18,020
3,625 2,040 200 0 5,865 7,149
3,100 2,096 320 65 5,581 6,647
2,600 1,163 250 650 4,663 5,466
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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