AoeStats
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Black Forest

512655082Analyzed
4v4 RM · 9d ago on Oct 10, 2026· 14m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Malians · Germany
1236
+14
🇲🇽 Khmer · Mexico
1224
+14
🇫🇷 Lithuanians · France
1134
+18
🇫🇷 Gurjaras · France
1081
+21
vs
🇨🇳 Huns · China
1206
-18
🇨🇳 Persians · China
1185
-17
🇹🇼 Maya · Taiwan
1163
-16
1160
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 701 9:21 — — ⚔ Archer Rush
41 618 9:13 — — ⚔ M@A into Archers
38 573 11:57 — —
28 410 12:30 — —
27 399 11:04 — — ⚔ Archer Rush
21 315 11:08 — — ⛏ Fast Castle
17 255 12:18 — — ⛏ Fast Castle
15 219 9:43 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,050 1,815 620 0 5,485 5,644
3,300 1,432 250 0 4,982 5,291
2,750 1,265 470 0 4,485 4,641
2,550 1,430 250 0 4,230 4,568
2,000 1,537 545 125 4,207 4,070
2,950 1,146 50 0 4,146 5,388
2,700 800 250 0 3,750 4,871
1,900 849 0 125 2,874 3,178
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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