AoeStats
← Tomás Roncero

Arabia

514113606Analyzed
2v2 RM · 2d ago on Oct 16, 2026· 49m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Spanish · United Kingdom
811
+11
🇬🇧 Celts · United Kingdom
718
+15
vs
🇪🇸 Maya · Spain
714
-14
🇸🇰 Khmer · Slovakia
665
-12
Player eAPM Actions Feudal Castle Imperial Opening
17 849 12:46 17:37 36:46 ⛏ Fast Castle
16 794 9:58 19:37 38:03 ⚔ Scouts FC
14 687 11:05 16:14 37:22 ⛏ Fast Castle
12 597 15:18 24:43 31:48 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
21,800 11,185 13,015 3,750 49,750 57,777
18,805 16,783 9,900 2,265 47,753 57,480
15,450 13,205 7,305 2,930 38,890 40,680
8,310 4,150 2,790 1,600 16,850 19,226
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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