AoeStats
← Tomás Roncero

Black Forest

514108502Analyzed
2v2 RM · 2d ago on Oct 16, 2026· 31m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Tatars · Spain
699
+15
🇨🇱 Vietnamese · Chile
669
+16
vs
🇪🇸 Persians · Spain
681
-16
🇦🇹 Malians · Austria
665
-15
Player eAPM Actions Feudal Castle Imperial Opening
13 402 10:23 20:20 —
13 403 12:39 17:03 — ⛏ Fast Castle
12 384 13:14 23:21 — ⚔ FC into Scouts
8 237 12:13 20:27 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,060 4,565 1,310 1,600 15,535 18,008
7,075 5,715 1,160 850 14,800 19,471
5,170 3,038 1,640 1,055 10,903 12,811
4,900 3,795 550 160 9,405 11,351
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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