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514030806Analyzed
3v3 RM · 3d ago on Oct 16, 2026· 54m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Mongols · United Kingdom
775
+12
🇨🇳 Persians · China
755
+12
🇦🇺 Franks · Australia
741
+13
vs
🇧🇷 Hindustanis · Brazil
747
-15
🇪🇸 Khmer · Spain
722
-14
🇺🇸 Danes · United States
557
-8
Player eAPM Actions Feudal Castle Imperial Opening
47 2,588 10:34 18:05 31:40 ⛏ Fast Castle
26 1,416 10:33 19:28 45:58 ⛏ Fast Castle
19 1,050 10:33 20:05 36:33 ⚔ FC into Skirms
18 965 9:42 19:25 34:57 ⛏ Fast Castle
15 830 10:35 21:14 31:14 ⛏ Fast Castle
14 774 12:38 20:23 34:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,310 20,965 18,595 2,335 68,205 70,417
31,150 11,710 8,655 3,815 55,330 59,569
22,295 16,311 12,130 2,150 52,886 57,759
19,455 17,030 10,505 2,910 49,900 54,815
18,745 17,552 11,620 1,785 49,702 60,316
18,930 15,100 14,190 750 48,970 59,252
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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