AoeStats
← Tomás Roncero

Nomad

513848029Analyzed
2v2 RM · 2d ago on Oct 15, 2026· 46m 9s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Varangians · Hungary
773
+15
🇭🇺 Italians · Hungary
754
+16
vs
🇨🇱 Huns · Chile
783
-16
🇪🇸 Slavs · Spain
737
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 1,364 13:46 25:40 — ⚔ Scout Rush
25 1,154 14:41 26:44 36:40 ⛏ Fish Boom into Galleys
16 741 15:35 24:08 — ⚔ Fish Boom into Scouts
9 423 13:04 — — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
17,990 11,450 4,585 3,050 37,075 39,417
12,825 14,559 7,160 2,250 36,794 40,943
13,035 6,555 5,360 1,600 26,550 30,710
4,000 4,037 220 225 8,482 9,462
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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