AoeStats
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Arena

520287526Analyzed
3v3 RM · 4d ago on Nov 11, 2026· 50m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
630
+12
🇺🇸 Burgundians · United States
615
+12
🇺🇸 Turks · United States
587
+13
vs
🇦🇷 Tatars · Argentina
595
-14
🇺🇸 Britons · United States
524
-12
🇨🇴 Portuguese · Colombia
485
-11
Player eAPM Actions Feudal Castle Imperial Opening
24 1,239 15:43 26:01 44:52 ⚔ Archer Rush
20 1,028 10:24 18:36 34:17 ⛏ Fast Castle
16 822 13:05 16:37 30:52 ⛏ Fast Castle
16 824 10:10 15:20 34:42 ⛏ Fast Castle
15 764 10:10 16:23 32:09 ⛏ Fast Castle
11 552 14:27 26:23 38:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,550 23,870 13,465 2,430 56,315 62,899
22,465 15,080 15,285 200 53,030 67,939
18,635 14,365 11,645 3,030 47,675 59,661
18,100 14,620 6,895 5,125 44,740 69,696
18,040 13,120 10,205 3,000 44,365 54,580
10,905 14,535 6,865 1,070 33,375 45,399
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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