AoeStats
← Black_Mamba_24

Arena

512244635Analyzed
4v4 RM · 7d ago on Oct 8, 2026· 106m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Celts · Italy
1081
+17
🇷🇺 Italians · Russia
1057
+18
🇫🇷 Wei · France
1051
+19
🇷🇺 Dravidians · Russia
1007
+21
vs
🇦🇷 Bohemians · Argentina
1122
-19
🇦🇷 Koreans · Argentina
1117
-19
🇦🇷 Danes · Argentina
1104
-19
🇦🇷 Franks · Argentina
1093
-18
Player eAPM Actions Feudal Castle Imperial Opening
53 5,612 10:13 17:26 35:08 ⛏ Fast Castle
52 5,592 10:55 16:16 40:45 ⛏ Fast Castle
41 4,345 12:21 15:59 30:14 ⛏ Fast Castle
39 4,139 11:08 15:22 33:27 ⛏ Fast Castle
38 3,999 10:31 14:57 31:34 ⛏ Fast Castle
27 2,839 11:02 17:15 40:39 ⛏ Fast Castle
25 2,632 11:07 15:03 34:11 ⛏ Fast Castle
16 1,665 13:37 20:59 38:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
77,305 94,565 22,630 10,660 205,160 212,433
87,550 58,470 19,650 4,260 169,930 176,675
43,320 65,145 25,850 300 134,615 143,078
56,370 53,510 19,665 2,800 132,345 182,128
49,765 39,675 30,375 3,865 123,680 137,967
55,195 31,305 18,905 3,850 109,255 113,924
46,965 32,470 23,335 4,735 107,505 204,854
61,420 9,715 24,345 3,350 98,830 109,626
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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