AoeStats
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Lombardia

509732895Analyzed
2v2 RM · 23d ago on Sep 27, 2026· 74m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
442
+17
🇪🇸 Franks · Spain
415
+18
vs
🇫🇷 Sicilians · France
471
-29
🇫🇷 Goths · France
469
-27
Player eAPM Actions Feudal Castle Imperial Opening
69 5,096 11:10 23:53 37:43 ⛏ Fast Castle
19 1,396 11:23 20:45 37:57 ⛏ Fast Castle
10 774 10:21 22:57 37:56 ⛏ Fast Castle
10 718 17:24 27:03 39:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,585 71,495 33,005 4,995 142,080 175,882
38,370 16,120 18,140 1,400 74,030 75,616
23,280 18,745 10,435 1,730 54,190 79,139
13,315 6,450 8,485 2,325 30,575 36,427
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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