AoeStats
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Arabia

509829796Analyzed
4v4 RM · 6d ago on Sep 28, 2026· 36m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Sicilians · Brazil
1532
+11
🇦🇲 Saxons · Armenia
1509
+12
🇹🇼 Britons · Taiwan
1460
+13
🇹🇼 Khmer · Taiwan
1412
+15
🇨🇳 Maya · China
1716
-24
🇨🇳 Slavs · China
1340
-10
1327
-10
🇨🇳 Saracens · China
1245
-7
Player eAPM Actions Feudal Castle Imperial Opening
71 2,625 10:02 27:00 — ⚔ Scout Rush
65 2,391 9:19 22:04 36:30 ⚔ Archer Rush
57 2,087 9:20 19:40 — ⚔ Scout Rush
55 2,025 8:54 — —
46 1,675 9:23 20:30 — ⚔ Scout Rush
44 1,634 8:10 24:12 — ⚔ Scout Rush
21 763 — — —
21 773 9:06 22:00 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,750 7,348 2,810 950 27,858 28,710
13,605 5,308 5,195 400 24,508 27,224
14,135 6,879 2,875 5 23,894 24,187
8,975 8,145 5,390 850 23,360 26,368
11,010 6,113 3,775 200 21,098 22,272
5,600 4,265 3,845 0 13,710 14,135
4,000 3,722 270 120 8,112 9,198
3,650 2,086 50 300 6,086 6,282
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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