AoeStats
← Cinta Mama

Arena

512885271Analyzed
4v4 RM · 7d ago on Oct 11, 2026· 63m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
973
+15
🇨🇳 Bohemians · China
971
+15
🇨🇱 Bohemians · Chile
959
+15
🇪🇸 Romans · Spain
954
+15
vs
🇮🇳 Poles · India
1041
-18
🇮🇩 Franks · Indonesia
961
-16
🇹🇼 Khmer · Taiwan
933
-15
🇮🇳 Vietnamese · India
844
-11
Player eAPM Actions Feudal Castle Imperial Opening
39 2,478 11:33 15:33 29:56 ⛏ Fast Castle
39 2,471 10:59 16:40 34:10 ⛏ Fast Castle
30 1,879 12:53 17:23 29:31 ⛏ Fast Castle
29 1,824 11:33 14:21 30:57 ⛏ Fast Castle
27 1,711 10:27 16:30 32:40 ⛏ Fast Castle
23 1,434 12:31 17:20 26:33 ⛏ Fast Castle
22 1,414 11:24 15:45 30:01 ⛏ Fast Castle
16 1,009 11:40 16:36 29:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
96,100 17,150 11,265 4,400 128,915 139,495
44,900 14,210 33,670 6,200 98,980 108,743
33,445 42,045 14,125 2,900 92,515 101,433
30,080 27,255 20,760 5,005 83,100 92,141
31,500 18,940 22,645 5,680 78,765 124,018
24,625 32,052 16,720 1,865 75,262 87,215
27,570 26,385 5,900 750 60,605 65,046
22,365 11,970 3,335 2,260 39,930 42,998
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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