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Lombardia

507371091Analyzed
4v4 RM · 2mo ago on Sep 17, 2026· 19m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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vs
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Player eAPM Actions Feudal Castle Imperial Opening
52 1,010 9:47 — — ⚔ Archer Rush
47 903 9:36 — — ⚔ Scout Rush
37 714 10:59 16:49 — ⛏ Fast Castle
36 695 12:03 — — ⚔ Scout Rush
31 601 13:48 17:54 — ⛏ Fast Castle
21 414 10:35 — — ⛏ Fast Castle
21 406 8:51 18:26 — ⛏ Fast Castle
19 376 10:57 15:18 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,940 2,455 150 0 7,545 8,887
4,685 2,095 620 0 7,400 8,371
2,875 3,150 1,270 0 7,295 8,013
4,025 2,560 400 0 6,985 7,377
3,925 2,327 250 155 6,657 8,025
3,700 2,395 250 180 6,525 7,847
2,850 1,873 50 0 4,773 6,270
2,420 856 350 165 3,791 4,418
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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