AoeStats
← abdesabour

African Clearing

512950583Analyzed
2v2 RM · 6d ago on Oct 11, 2026· 60m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇦 Huns · Morocco
1046
+38
🇨🇳 Japanese · China
1005
+17
vs
🇹🇷 Spanish · Türkiye
1029
-16
🇹🇷 Varangians · Türkiye
1022
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 2,669 13:55 18:47 40:53 ⚔ FC into Scouts
41 2,488 14:58 34:58 57:04 ⚔ Scout Rush
31 1,895 14:02 17:53 57:54 ⛏ Fast Castle
20 1,206 14:41 18:37 53:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,875 27,123 9,725 4,665 72,388 80,957
27,890 14,145 11,530 1,925 55,490 65,311
21,880 14,265 9,290 1,500 46,935 57,993
14,775 9,813 6,410 1,600 32,598 40,588
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.