AoeStats
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Arena

512932976Analyzed
2v2 RM · 7d ago on Oct 11, 2026· 38m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇦 Turks · Morocco
1011
+35
🇨🇦 Mongols · Canada
975
+14
vs
🇪🇸 Romans · Spain
962
-14
🇪🇸 Celts · Spain
925
-13
Player eAPM Actions Feudal Castle Imperial Opening
22 857 10:10 14:48 31:07 ⛏ Fast Castle
22 838 10:44 15:42 36:06 ⛏ Fast Castle
15 571 10:36 16:26 27:32 ⛏ Fast Castle
13 516 9:42 16:20 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,895 16,565 10,710 3,750 52,920 55,875
10,630 8,090 4,220 2,180 25,120 31,306
6,600 7,325 1,945 760 16,630 17,910
4,775 6,905 3,165 950 15,795 17,399
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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