AoeStats
← Littlefinger

Arena

511305656Analyzed
2v2 RM · 15d ago on Oct 4, 2026· 43m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Slavs · Spain
1199
+12
🇪🇸 Malians · Spain
1107
+16
vs
🇨🇭 Gurjaras · Switzerland
1119
-14
🇨🇭 Italians · Switzerland
1113
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 1,570 10:04 13:49 34:43 ⛏ Fast Castle
27 1,176 9:56 16:14 32:55 ⛏ Fast Castle
26 1,142 10:13 13:52 29:20 ⛏ Fast Castle
22 982 9:37 13:41 34:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,710 13,135 5,670 2,660 34,175 38,993
14,790 6,890 5,340 1,470 28,490 29,669
10,760 7,142 4,965 850 23,717 28,521
7,300 8,585 5,115 1,330 22,330 25,721
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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