AoeStats
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Arena

511056777Analyzed
4v4 RM · 15d ago on Oct 3, 2026· 37m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Romans · Peru
1024
+10
🇹🇼 Turks · Taiwan
1014
+10
🇹🇼 Romans · Taiwan
996
+11
🇹🇼 Burgundians · Taiwan
960
+12
vs
🇪🇸 Burgundians · Spain
942
-12
🇩🇪 Lithuanians · Germany
913
-12
🇩🇪 Spanish · Germany
876
-11
🇪🇸 Persians · Spain
813
-8
Player eAPM Actions Feudal Castle Imperial Opening
55 2,042 11:48 16:09 31:59 ⛏ Fast Castle
49 1,820 10:41 15:11 26:50 ⛏ Fast Castle
40 1,483 11:52 16:09 29:00 ⛏ Fast Castle
29 1,086 13:31 17:10 22:22 ◆ FC into Fast Imp
21 795 10:38 17:51 37:21 ⛏ Fast Castle
14 510 11:39 16:13 30:47 ⛏ Fast Castle
14 532 10:47 17:41 34:37 ⛏ Fast Castle
13 500 11:16 16:41 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,080 8,215 11,275 3,650 44,220 50,637
13,250 17,820 6,695 1,155 38,920 41,339
19,600 11,575 7,250 230 38,655 42,290
12,060 11,355 6,445 1,400 31,260 35,441
12,050 9,290 7,665 800 29,805 32,329
13,385 5,805 5,320 2,180 26,690 32,908
10,530 6,900 4,035 1,600 23,065 27,685
7,080 3,520 1,235 1,500 13,335 15,286
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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