AoeStats
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Yucatan

511128980Analyzed
4v4 RM · 16d ago on Oct 3, 2026· 55m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Ethiopians · Türkiye
909
+16
🇹🇷 Turks · Türkiye
906
+16
🇹🇷 Persians · Türkiye
906
+16
🇹🇷 Romans · Türkiye
879
+17
vs
🇸🇪 Magyars · Sweden
942
-17
🇸🇪 Khmer · Sweden
928
-17
🇯🇵 Saxons · Japan
905
-16
🇨🇱 Celts · Chile
873
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 1,520 11:50 16:58 32:29 ⛏ Fast Castle
26 1,452 11:57 17:53 34:36
26 1,445 11:36 18:49 42:08 ⛏ Fast Castle
20 1,113 13:20 21:33 33:53 ⚔ Scout Rush
20 1,102 12:24 16:11 35:59 ⛏ Fast Castle
20 1,119 11:32 22:24 — ⛏ Fast Castle
17 926 10:20 18:00 32:51 ⛏ Fast Castle
16 883 10:58 17:20 30:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,210 15,590 13,665 5,130 70,595 102,084
14,780 29,340 22,705 1,835 68,660 81,412
13,160 23,261 15,790 1,810 54,021 58,146
18,260 16,547 13,220 3,570 51,597 63,489
19,995 19,609 7,005 1,050 47,659 53,736
18,695 18,185 6,380 2,515 45,775 52,758
13,880 17,480 7,235 2,970 41,565 58,991
13,690 14,671 3,120 3,045 34,526 39,975
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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