AoeStats
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Arabia

511360577Analyzed
2v2 RM · 13d ago on Oct 4, 2026· 68m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
888
+23
🇩🇪 Vietnamese · Germany
847
+19
vs
🇹🇷 Khmer · Türkiye
931
-19
🇹🇷 Franks · Türkiye
918
-18
Player eAPM Actions Feudal Castle Imperial Opening
77 5,248 9:48 21:49 34:06 ⚔ Archer Rush
45 3,057 10:02 20:16 33:26 ⛏ Fast Castle
30 2,071 13:16 19:41 35:39 ⛏ Fast Castle
23 1,600 10:21 19:10 31:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,745 33,010 18,015 3,470 83,240 89,585
25,640 32,356 16,380 3,450 77,826 113,335
30,090 13,151 26,045 4,850 74,136 85,974
21,465 16,010 17,165 2,280 56,920 59,295
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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